How to Test Browser Games with TalkBack on Your Phone
Most browser games are built for people who can see the screen and tap fast. For players who use a screen reader, many of them are silent walls: buttons with no names, boards that cannot be explored, and pop-ups that trap the focus. You do not need special software to find these problems. If you have an Android phone, you already have TalkBack, Google's free built-in screen reader, and you can test almost any game in two minutes.
Setup: five gestures are enough
Turn TalkBack on from Settings, then Accessibility, then TalkBack. Many phones also let you hold both volume keys for about three seconds to switch it on or off. Set that shortcut up first, so you can always get out quickly.
- Swipe right or left to move to the next or previous item.
- Double tap anywhere to activate the item TalkBack just read.
- Drag one finger slowly to hear what is under it.
- Swipe with two fingers to scroll a page.
- Swipe down then left, in one motion, to go back.
The 2-minute test
- Page title. When the page loads, does TalkBack read the game's name?
- Start button. Can you swipe to Play or Start, and does it have a real name instead of “button” or “unlabelled”?
- Menus and settings. Can you reach difficulty, sound and other options by swiping?
- The board. Can you move through the game area itself? On a grid game, each cell should say its position and state, for example “row 2, column 3, empty”.
- Feedback. After a move, does TalkBack announce what happened, such as a score, a capture or “your turn”?
- Pop-ups. When a win, loss or ad screen appears, can you hear it and close it?
- Game over. Can you hear the result and find Play again?
If a game passes all seven, most screen reader users can enjoy it. If it fails at step 2 or 4, it is effectively closed to them.
Common problems and quick fixes
- Icon buttons with no text are read as “button”. Fix: add an aria-label such as “Undo last move”.
- A game drawn only on a canvas says nothing at all. Fix: mirror the board as real labeled buttons.
- Moves that are not announced leave silence after a tap. Fix: send short updates to an aria-live region.
- Pop-ups that do not take focus keep reading the old screen. Fix: move focus into the pop-up, and back when it closes.
- Clickable divs are skipped. Fix: use real button elements.
- Timers that end the game punish players who are listening. Fix: offer a relaxed or no-timer mode.
None of these need a redesign. A developer can often fix the first three in an afternoon.
Try the test on our games
Minesweeper, Connect Four and Tic Tac Toe on Playnook Games are tested with TalkBack on a real Android phone. Run the 2-minute test on them, then on another game you like, and you will hear the difference within a few swipes.
▶ See the accessible games